The Word template can be bought through a template package. Case studies and reports are freely available in the table below.
Word Template
Case Study
Report
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Purpose
The following roles use the user-interface prototype:
Analysts,
to understand the user interface for a use case and how the user interface impacts the analysis of the system
Designers, to
understand how the user interface impacts and what it requires from the
"inside" of the system
Testers, to plan testing activities
Properties
You can make three basic kinds of prototypes:
Drawings (on paper)
Bitmaps (drawing tool)
Executables (interactive)
In most projects, you should use all three prototypes, in the order listed
above.
Timing
The user-interface prototype is built early, during Inception or in the
beginning of the Elaboration phase, and before the whole system (including its
"real" user interface) is analyzed, designed, and implemented.
Note that the main purpose of creating a user-interface prototype is to be
able to expose and test both the functionality and the usability of the system
before the real design and development starts. This way, you can ensure that you
are building the right system, before you spend too much time and resources on
development.
In order to achieve this, early testing follows that the prototype must be
significantly cheaper to develop than the real system, while having enough
capabilities to be able to support a meaningful use test.
Responsibility
A user-interface designer is responsible for the integrity of the
user-interface prototype, ensuring that the prototype contributes to a usable
user interface according to the requirements from use-case storyboards and
boundary objects.
Tailoring
Decide whether a prototype is suitable for your project. Decide whether
the prototype includes drawings, bitmaps, and/or an interactive
executable. Decide on how much of the user interface to prototype, and the
depth and realism of any interactivity. Decide whether the prototype is
purely throwaway, or whether some aspects are intended to evolve into the end
product.